Gero Teufert, 08/1999


FASR is in the way we know it now over ten years old. It's basic elements are even older. Some aspects of modern calling are not covered by FASR without extension. E. g. "return-to-home" get outs are a standard today, but in the times when FASR was invented they were not that usual. You find more in the article about "The Limits Of FASR". I suggest to extend FASR to the "total FASR".

All we need is to add two more points of information. The first one is the geographic orientation of a Setup and the second the occupation of the reference spot with a head or a side dancer.


Geographic Orientation

To describe the geographic orientation it is enough to take the offset of the reference boy to his original home position. In other words: In which quadrant is the reference boy in comparison to his home position?

I us the following notation:

A "H" stands for "Home"-orientation. From a static square a "Heads Square Thru 4" leads to a [0B1cH]. A "Sides Square Thru" will do the same. The other orientation states are found by turning the setup about 90 degrees:

H - Home: The reference boy is on his Home position. B1cH
R - Right: reference boy is 1/4 right of the H-orientation. B1cR
O - Opposite: reference boy is opposite his H-orientation. B1cO
L - Left: Reference boy is 1/4 left of this H-orientation. B1cL


Occupation Of The Reference Position

The second aspect is the occupation of the reference position with a head or side dancer. Bill Davis already used a "'" to indicate that the reference spot is occupied by side dancers. The drawback of that is in my opinion that a FASR state that is not marked FASR does mean that the heads are on the reference position (which is not the case in the common use of FASR). Due to this I use a "+" to define a reference spot that is held by heads.


  +  Head-Boy on the reference position
  '  Side-Boy on the reference position


The "total FASR" then consist of Formation, Arrangement, Sequence, Relationship, Orientation, Occupation = FASROO.

The notation is as follows:


Therefor if you call from a static square: "Sides Square Thru" the result is a [B1cH+], a static square "Heads Square Thru" results a [B1cH'].

That the two Os are looking similar to a Zero does have a symbolic appeal to me. This does indicate that as long as we are not aiming for some choreographic specials the information the Os give us close to zero and we are carrying some dead weight. In those cases the Os can be easily *O*mitted and we are back to the good old FASR. Due to our requirements it might be enough to add only one state of the two, the symbolic will always tell which one is meant.

Note that for creating return to home get outs it is enough to add the orientation of the setup. In this case it does not matter whether it is heads or sides on the home position the formation will be in north/south or in east/west orientation. A return to home get out will always work when you have the same right offset to the home position.

What does it help us to know that heads or sides are on the reference position? First of all it helps if we want to address heads or sides directly:

[L1p+] -> "Heads Trade" result is a Left Hand Two Faced Line [gBBg],
Heads Trade [LF1pR']

[L1p'] -> "Heads Trade" result is a Right Hand Two Faced Line [BggB].
Heads Trade [F1pL']


Further it shows the effect of "Conditional Zeros" (Technical Zeros). A conditional zero changes a [XXX+]-setup to a [XXX']-setup and converse.

[L1p+] -> "bend the line" -> [L1p']
Bend The Line


Could you imagine any case where we really need all FASROO terms at the same time?

Lorenz Kuhlee sent me the following sequence:

       Swing Thru
       Heads trade
       Scoot Back
       Boys Run
       Right and Left Thru
       Pass Thru
       Wheel and Deal
       Ctrs Square Thru 3 on 3rd hand
       Slide Thru
       You are Home

This get out only works in one of the eight possible "Zero Boxes" [B1c], which is [B1cH'].





last Update: 10.12.1999

[Home]     [Caller's Corner]     [serach]